Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

c-lipka

1
Posts
1
Topics
A member registered Feb 24, 2022

Recent community posts

First of all, where have you been all my life? To me, this is the best dungeon editor I've ever seen, hands down: All the features I really need while at the same time not overly complicated to use, and requiring little to no post-processing to get exactly the aesthetics I want. Kudos!

However, it doesn't yet have all the features I'd like, so here's a couple of ideas for further improvement:

  • We need genuine lines. The line macro tool is of no use with layers that use dashed lines, as it seems to actually create a line that folds back on itself, and it's a matter of luck whether the dashes of the "forward stroke"  coincide with those of the "backward stroke".
  • Speaking of lines, a curved mode would occasionally come in handy there, too, akin to what you're doing with the path tool.
  • I'd like to see additional door styles, most notably something that works to indicate a grating door (is that a word? I guess you know what I mean); some ideas: (a) a simple line with automatic gaps at either end to distinguish it from a wall, (b) a line with short perpendicular strokes through it, (c) just a series of dashes perpendicular to the door, or (d) a series of dots (or short dashes) in line with the door. (While the latter could be achieved with a simple line in a dashed layer, even if that worked properly it would feel cleaner to have such door markers in the same layer as other doors.)
  • Speaking of doors, I frequently use double doors. It would be neat to have a switch to do them automagically. (For some reason, drawing doors tends to take some time; or maybe that's just my dungeon becoming excessively large?)
  • More features for the text tool, please. Most notably, I'd like to see a preset for the font size, so that I don't have to manually resize each text element to the desired size. When there's a lot of text to add to a dungeon, this would make life so much easier.
  • Also, please make it so that text elements also snap to their left or right, to more easily align multiple lines of text.
  • I'd love to see more options for stairs, most notably (1) support for curved stairs, and (2) an alternative style that works reasonably nicely be used to indicate ramps (my suggestion: two lines forming a chevron), which of course also needs to come in a curved variant.
  • Please add a switch to the polygon tool that toggles between the current "distance to corner" mode and a new "distance to edge" mode, so that we can more easily create e.g. octagonal rooms with an exact distance between walls.

(Also, have you ever thought of implementing a mechanism by which we could use compass-and-ruler-ish construction to define helper lines (and circles and points) to which the cursor could snap? Maybe as a special type of layer?)